Saturday, July 9, 2016

Monster Girl Quest NG+ Part 3 Demo Update 3

...I hope.


Non-wordwrapped version (v. 7/9/2016): https://www.mediafire.com/?9ag0p5ds13ja83z

Wordwrapped version (v. 7/9/2016): https://www.mediafire.com/?zi413hnvqy0t4gh


Patches

A few notes.

- Saves are broken again. I had to add more space to make sure I had enough to handle request flags so I can implement it later. Sorry, but you gotta start over to unlock everything.
- Requests aren't re-implemented yet, but they will be.
- The rest of the Monsterpedia should work, and scenes should unlock correctly.
- Various minor bugs and issues have been fixed since last update.
- I may patch this later to add/expand a few H-scenes, and there'll inevitably be a few bugfixes, but this'll be the last major update until Part 3's done. In about 10 years or so.   
- I did my best to fix all of the mistakes before releasing this, but I can never get them all. So post any bugs and typos on this page please: http://mgqng.blogspot.com/2016/07/post-any-bugstypos-with-part-3-demo.html#comment-form
- I haven't used the wordwrapper yet. I'll test it soon or we can just test it right now.

What was added: 1 new area, 2 revisits and about 10 H-scenes.  Just enough to give an idea of what the final part 3 will look like.

That's all, have fun. Prepare for disappointment

Tuesday, July 5, 2016

Quick Question

This is Ririmu. She has nothing to do with this post, and this is the only SFW crop of the picture I can make.

First off, the update's done but I'm still getting bugs fixed. I also have to add in the new monsters' monsterpedia pages and make sure that's all working. It should be out some time this week.

The main reason I'm making this post is to take a poll. My friend was complaining about how I removed the Request option in NG+ fights. I didn't think anyone used it, and it's actually quite a bit of work to add every single attack in. I could add the option back in, if people really want it. But It would probably be one of the last things I add to the mod. I figured I should make a poll to see what people think.


Just vote yes or no. I'm not looking to see which option "wins". I just want to see what other people's opinions on it are.

That's all. Update Soon™


Monday, June 27, 2016

Hi.


Update's almost ready.

That is all. Please continue with your day.

Friday, April 8, 2016

Minor things.


Just a picture of Gnome. Nothing unusual here.



I don't know how many people have actually noticed this, but I figured it can't hurt to point it out. You can go to the NG+ artists' art pages on the sidebar to the right and see some of the other work they've done.

I used to just have a Pixiv, but a bunch of people asked me to put my drawings on another site so that they didn't have to register to see my stuff. So, I made the tumblr, too. http://notecstasy.tumblr.com/tagged/myart

The other artists' pages have been around a bit longer and have more stuff on them. These links should automatically filter out all the reblogs, so it only shows the art they drew themselves.

http://cheesycheeze69.tumblr.com/tagged/myart
http://jiffic.tumblr.com/tagged/myart
http://nohawtgirlshere.tumblr.com/tagged/myart

Anyway, now that that blatant shilling that I was asked to do is out of the way, NG+. I'm working on the ghost ship now. The one with everyone's favorite egg-laying bug monsters. More updates Soon™. I also got a working word-wrapping program that should be able to fix the lack of word-wrapping on NG+ (because it's using Onscripter and not Nscripter). I'll probably test that out with the next update. Don't remember if I mentioned that or not.
 
That's all.

Wednesday, March 30, 2016

Good news, maybe.




I have an important announcement to make.

I've lied to you all. The truth is, Tenchi actually DID make NG+. He wrote, coded and tested Parts 1 and 2 all on his own. Then one day, I snuck into his house and stole his harddrive, decrypted the bytes inside and took NG+ for myself.

Okay, seriously. Now that i have your attention, someone leaked a test build of NG+. It has the pyramid level in it. Oh, well. No big deal. Here you go.

https://www.mediafire.com/?pby51r98rjtekt1

Saturday, January 30, 2016

What's going on right now.


This is Nepgear. She's not a monster girl, and has absolutely nothing to do with this post.
 
 
 
Right, updates.

Last time I posted, I said I would get some test builds ready. Well, I actually have been doing that. I've been making test builds of various small parts of the game to give to a few people for testing. Everything's going well so far. Bugs are getting fixed, scenes added and written (H and non-H), and all that good stuff.

We're still progressing at a steady pace. It's just going very slowly because I've been extremely busy with other things that are more urgent. I'm not happy about it either, but there's nothing I can do about it right now. I'm working on it when I can. I still managed to finish the test builds, and the demo is almost done. You'll also probably be happy to know that this demo update's a bit bigger than the last couple, and has about a dozen H-scenes in it (I just hope you really like slime girls and succubi).

After this next demo update, there probably won't be anything for awhile (which is par for the course anyway, but you know what I mean). I'm not going to bother setting anymore release dates. Because honestly, I have absolutely no idea what I'm going to have to deal with three or six months (and this has pretty much always been the case). So setting a release date is fairly pointless, as I'm sure you're all aware of by now. Hopefully things will get better once I get this stupid degree. But we'll figure something out. I know most of you have been waiting forever for this thing, and I hope you'll at least be happy with it once it's finally done.

That's really all I have to post right now. Not much more to say except sorry...

Wednesday, December 30, 2015

Welp

 



Yeah, it was pretty much inevitable.

So you've probably figured it out by now, but there are no Christmas miracles this year. There are still way too many bugs that need fixing, and I don't want to have to patch it 20 times after releasing it. Even though I'll have to patch it 20 times regardless.
 
I'm getting a test build set up for a few other people to play through, so it shouldn't be too much longer. The last update went relatively smoothly with this method, and there were only one or two major bugs that I can remember. I'm not going to give a new release date, because that's basically a guarantee that it won't release on that date. I think I've released exactly one update on time since starting this mod, out of like ten. You'd think that I would learn, but I'm stubborn.

Now for some good news. One very generous person actually got a working word wrapper for Onscripter. This means that words won't get broken up by a new line anymore (which was already the case for the old Nscripter, but NG+ was literally too big for Nscripter). The only problem is that I'll have to edit and rearrange a lot of the script before I can use it without breaking anything. It will also probably break old saves, but that was likely to happen anyway. Because of this, I'll probably wait until Part 3's done in 2050 to actually use it. 

That's about it for what's going on right now. It's still progressing, just very slowly for various reasons. On a side note, I've noticed a sudden influx of people who say they've just played the mod for the first time. I'm not sure if that's just a coincidence or not. But either way, I'm glad you enjoyed it. Hopefully there'll be more to come soon.