Sunday, June 17, 2018

Update on the update

Sketch for a new CG

Just making a quick post to explain what's going on.

The next update's coming along fairly smoothly and should be ready in 2-3 weeks. I'll try to have it ready by the end of the month, but it's not a 100% guarantee. It'll have Chrome's Mansion, along with a new party member, a lot of bug fixes, some performance improvements and new h-scenes.

That's all for now.

Sunday, April 15, 2018

New Patch (Monsterpedia Features) and what's coming in May


Left-Right arrows and a Random button

A new patch has been released. This patch has various changes to the Monsterpedia. Someone on the Discord suggested I add a few features to make the Monsterpedia nicer to use. They seemed like good ideas, so I went ahead and implemented them.

- Left and Right arrows have been added (top right corner) so you can quickly flip between entries without going back out to the menu again.
- A Random button (the ? button in the middle) has been added. When you click it, it'll take you to a random entry that you've unlocked.
- Fixed the bad placement of the "Info Data Pose CG Recall" text. It's actually inside the page now.
- Fixed a few random bugs and errors within the NG+ Monsterpedia entries.

As for what the next area will be, it was going to be Grand Noah. But I decided to do Chrome's Mansion first, instead. So that'll be the next big update, which will hopefully be out in May. Colosseum will be after that.

That's all.

Saturday, March 31, 2018

New Patch (Screen Zoom Fix)



A new patch has been released (3/31).

(Now with 99% less Maccubus)

Full Download: http://www.mediafire.com/file/hqpub4s5zppplee/
Patch Only: http://www.mediafire.com/file/cwcw1dn6m5jr0dd

A lot of people were reporting a strange bug where the screen starts up zoomed in. I'm not sure what causes that bug, but the latest patch seems to fix it for whatever reason. The CG for Astaroth's H-scene has also been finished, and has been added to the game.

That's all. Also Chrome's Mansion is next.

Sunday, March 25, 2018

Monster Girl Quest NG+ Part 3 Demo Update (v. 3-25-2018)


Sketch for a new CG


Latest Release (591MB, use if you don't have 3/7 Update): http://www.mediafire.com/file/2jwwmynqxq2vk16/

Latest Patch (3MB, use if you have 3/7 Update or later): http://www.mediafire.com/file/o4i7uzi37kyv9gu/Monster_Girl_Quest_NG%2B_Part_3_Demo_Patch_%28v._3-25-2018%29.zip

A new update has been released for NG+. Here are the major changes.

- You can now play through part 3 without a knight.
- Three new h-scenes have been added since the 3/7 update.
- You can now keep your saves between patches without everything break, but only if you save on the World Map before installing a new patch.
- Numerous bug fixes
- Numerous typo corrections.

It's not that big an update, but I made a blog post about it for a reason. It is highly recommended that you download this update if you've downloaded any of the updates between 3/7 and now. Because if you don't, you might get some strange issues. I left debug mode on by mistake in Part 1 and 2. Bully me all you want. I deserve it.

Wednesday, March 14, 2018

Saving between patches


Ilias sprite with a better face
  
So with the frequent patches and updates in the last week, a lot of people have been having issues with saves getting screwed up between patches. The issue has to do with how nscript actually handles saves. It saves the exact line in the game's script that you're on (it treats 0.txt to 13.txt as one script). So if you save on line 3694 and you reload the game, you'll reload on line 3694, no matter what that line actually is. So when there are a lot of different patches getting released, the script keeps getting shuffled around slightly. This is what's ultimately causing the saves to break between patches.

I did find a solution to this. If I have small "save areas" located at the top of the script, you can save in those areas and your saves will work between patches. As long as the top of the script doesn't change between patches, your saves will be fine. Originally, I just had save areas between each part. I tested them, and they work just fine. But what I can do is add a few more of these scattered throughout each part, so you'll be able to save in part 3 without worrying about patches breaking them and making you start over. 

To put it more simply, I can make save locations that will still work between patches. The question is, where do you want these saves to be? I can put them at the end of each area, and I can also make it so saving on the world map is safe. Would that be a good solution? I can't directly change how saving works in nscript, but this could work as a workaround.

If you have any other ideas of where I can put save locations like this, let me know. Note that this only affects saves between patches. If you don't patch NG+ constantly, then you can save anywhere unless I outright disabled it (ex: battles, towns).

Wednesday, March 7, 2018

Monster Girl Quest NG+ Part 3 Demo Update (v. 3-7-2018)



Get the update here: http://www.mediafire.com/file/kgcduenz84m92am
The new areas are Gold Port and the pirate ship.

Two other things.

From now on, I'm probably just gonna release the updates one area at a time, rather than focusing on everything at once. This way, the updates will be more consistent from now. The next area should be ready fairly soon, since I'm going to have much more free time to work on NG+ soon.

Related to that, some people have been asking me for awhile if I take donations, or if I ever would. I said I wouldn't do it until I knew I would be able to work on NG+ consistently. Well, now most of my other obligations are going to be cleared up soon, so I should have more time to work on it now. So I decided to open a Paypal.

If you really want to donate money, you can do it here. Whatever amount you would choose to give, I would be grateful. https://www.paypal.me/EcstasyWasTaken

Of course, if I'm going to be accepting donations, that means I have more of an obligation to release updates frequently. I don't want to rip people off. unlike certain other developers So there won't be any year-long waits between NG+ updates now. I'm going to aim for having a new area finished and released at least once every two months. And for this release, at least, I'm going to be adding small content updates to it in the next few patches. Camp scenes, some UI fixes, and obviously fixes to any bugs that are found.

Also, if you do decide to use the Paypal link, you should know that it'll show the first and last names linked to your account, and I can see that. Obviously I'm not gonna do anything with that information, but I know people would prefer to stay anonymous with things like this. Just keep that in mind.

That's all. Enjoy the new area.

Saturday, March 3, 2018

Quick note about the Discord server


Concerned Sylph to get your attention.
  
 
I guess some people aren't really familiar with how Discord works. I probably should have posted about this sooner.

You're supposed to download the Discord program, and then click the invite link. Once you do that, you just use the program to stay in the server. If you don't want to download anything, use discordapp.com. You aren't meant to click the invite link every single time you want to check the server. It's not like Mibbit.

Some people have been clicking it over and over again, and now they have over a dozen duplicate accounts on the server. Please don't do that. A couple people were banned for making duplicates every day, but I unbanned them now. If the Discord invite link wasn't working for you, that's probably why. It should work now.

That's all. Demo Still Soon™.









Also, if you make 15 Discord accounts on purpose now to annoy me, I'll just ban you. So don't do that, either.